It’s kind of cool to see how Stormfront’s adopted the lingua franca of AD&D to a beat-‘em-up. “Sorcerer! Shoot the archers!”) Said cast includes an audibly slumming Patrick Stewart, doing double duty as the narrator and the archmage Khelben “Blackstaff” Arunsun. (That is, in fact, saying something, especially when the script slips into startlingly realistic gamer dialogue, with characters referring to each other by the names of their classes. The music’s put together from the same heavy orchestral sounds that characterize most self-consciously epic film soundtracks, and the talented voice cast manages to wring layers of meaning and intensity out of some of the corniest lines that veteran Forgotten Realms writer R.A. Against the far wall, watching for its chance to strike, their man-eating lava god waits for its chance to devour you whole. One climactic battle takes place in the main room of a stone temple, the open wall letting in the fading rays of sunset as you fight the horrifying yuan-ti, which are half-man, half-snake, and all evil. Instead, this is the kind of adventure where dragons chase you down bridges with their fiery breath, or where entire armies are warring in the background. This is not a game about plowing through an endless number of ten-by-ten rooms where orcs are guarding chests (that’s a little role-playing humor for ya you don’t have to get it). It uses the same engine that powered the recent Lord of the Rings games, so it’s at least good-looking. Here, you’ll control a three-man party of adventurers as they, in the time-honored Advanced Dungeons & Dragons fashion, endanger their world, by accidentally letting a pair of immortal monsters out of the artifact that was imprisoning them, and then attempt to save the day. Players will be continually tasked with choosing the best character for each challenge as well as using each character?s gameplay specialty to maximum effect.Those four words, which might as well be hanging above Atari’s front door, describe Forgotten Realms: Demon Stone as well as anything else. The Fighter thrives in melee combat, the Sorcerer is excellent at ranged and magical combat and the Rogue excels at jumping, sneaking and disarming traps. In true D&D fashion, each of the characters excels at a certain type of gameplay. This real-time, on-the-fly character switching design allows Forgotten Realms: Demon Stone to challenge players with innovative and compelling encounters. The player participates seamlessly in each critical moment as they are cinematically switched from one perspective to another. In many situations, the characters will be able to divide and conquer difficult objectives ? while the Fighter holds back a horde of Yuan-Ti snakemen with brute force, the Sorcerer supports him with devastating ranged magic while the rogue sneaks above and behind them for a coup de grace. For example, when the player controls the Fighter, the Sorcerer and Rogue will continue to engage in combat, cast spells and assist the player in defeating all challengers. The player controls one party member at a time - switching between them on the fly - while the other party members are controlled by the engine?s sophisticated artificial intelligence. The player controls one party member at a time - switching between them on the fly - while the other party members are controlled by the engine?s sophisticated artificial In Forgotten Realms: Demon Stone, the player directs a party of three characters ? Fighter, Sorcerer and Rogue. Summary: In Forgotten Realms: Demon Stone, the player directs a party of three characters ? Fighter, Sorcerer and Rogue.
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